IvanMurzak/Unity-MCP A MCP Server Active
MCP Server for Unity Editor and for a game made with Unity
Browse all Model Context Protocol servers with quality scores, stars, languages and maintenance activity.
MCP Server for Unity Editor and for a game made with Unity
MCP Server for Unity3d Game Engine integration for game development
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.
Access real-time gaming data across popular titles like League of Legends, TFT, and Valorant, offering champion analytics, esports schedules, meta compositions, and character statistics.
18 composite tools for structured Godot 4.x interaction: scenes, nodes, GDScript, shaders, animation, tilemap, physics, audio, navigation, UI, input mapping, and signals.
An MCP server for real-time Fantasy Premier League data and analysis tools.
MCP server for [Pyxel](https://github.com/kitao/pyxel) retro game engine, enabling AI to run, capture screenshots, inspect sprites, and analyze audio of Pyxel games.
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests.
AI copilot for RPG Maker MV: generate maps, edit the database and events, and reason about a project — validate broken references, explain why an event never fires, critique maps, and search by meaning. 13 tools, knowledge-driven map generation, fully offline.
Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket — 105 editor-automation tools (72 native C++ + 33 bridge-side). Native C++ plugin + thin Python bridge, ~50ms round-trips. 498 tests, MIT.
MCP Server for [Arknights](https://www.arknights.global/), querying the [PRTS Wiki](https://prts.wiki) API and serving auto-synced operator archives and voice lines from game data. Designed for fan-creation (同人創作) AI agents. Python (stdio/Docker) and TypeScript (Streamable HTTP) implementations.
Beckett — MCP for Godot: a zero-sidecar GDScript editor addon that serves MCP over Streamable HTTP from inside the Godot 4 editor (no Node/Python sidecar). Reflection over any class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert). MIT.
Provision and inspect leaderboards for [Scorezilla](https://scorezilla.dev). Six tools — including `bootstrap_leaderboard` which creates a game + board + keys and returns ready-to-paste SDK code in one call. Closed beta; request a token at scorezilla.dev/early-access.
Search Steam's store/catalog (deals, reviews, Steam Deck/SteamOS/Machine/Frame compatibility) with no API key, plus player profiles, libraries, achievements and friends via the official Steam Web API (free key).
Drive any libretro core through [RetroArch](https://www.retroarch.com/)'s Network Control Interface (UDP): read/write memory, save/load state, screenshot, pause/frame-advance/reset, on-screen messages. Verified against NES, SNES, Genesis, N64, GBA, and PS1 cores.
Warhammer 40K, Combat Patrol, and Kill Team rules reference with unit datasheets, keyword definitions, phase sequences, and game flow. 6 tools, 3148 units embedded.
Deterministic D&D 5e (SRD 5.2.1) rules verdicts for agents: cited legality checks for whole turns, legal-action enumeration, advantage math, and hash-stamped game-state lineage. Refuses what the rules don't decide (exit 2), quotes the rule text on every verdict, zero dependencies.
Memory inspection and savestate control for PCSX2 and other emulators speaking the [PINE](https://github.com/GovanifY/pine) protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS.
Drive PSP games through [PPSSPP](https://www.ppsspp.org)'s built-in WebSocket debugger interface — no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest debugger surface in the family thanks to PPSSPP's native instrumentation.
MCP server for [RomM](https://github.com/rommapp/romm) retro game library manager. 19 read-only tools for browsing platforms, searching ROMs, viewing metadata, managing collections, tracking saves, firmware, devices, and task monitoring. OAuth2 auth with automatic token refresh.
Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server.
Deploy a single-file HTML game to a shareable multiplayer URL with rooms, state sync, and leaderboards. No backend or player accounts.
Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more.
D&D 5e SRD reference and analysis with monster search, spell lookup, encounter building, and loadout analysis. 10 tools, 1198 entities embedded.
Living economy for AI agents — Conway's Game of Life physics, energy currency, marketplace. 4 tools: observe state, execute actions, benchmark reports, game rules. Auto-registers, no API key needed.
Search Steam games, fetch user reviews, and analyze sentiment with topic drill-down to make informed purchasing decisions.
Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server.
Control the Unity Editor from MCP hosts through a local Rust server and C# bridge, with one-click host setup and 86 Unity commands for scenes, GameObjects, prefabs, assets, scripts, console, tests, and build settings.
Live AI agent contest platform on Solana mainnet. Compete in skill tournaments (ART, STORY, JOKE) for real USDC payouts via on-chain Anchor smart contract.
MCP server for managing Minecraft servers through [Crafty Controller 4](https://craftycontrol.com). Start, stop, backup, send commands, manage files, schedules, webhooks, and users via the Crafty API.