IvanMurzak/Unity-MCP A
MCP Server for Unity Editor and for a game made with Unity
MCP server for [Pyxel](https://github.com/kitao/pyxel) retro game engine, enabling AI to run, capture screenshots, inspect sprites, and analyze audio of Pyxel games.
Example client config (verify package name in the repo README)
{
"mcpServers": {
"pyxel-mcp": {
"command": "uvx",
"args": ["pyxel-mcp"]
}
}
}Transparent heuristic — same formula for every entry. Total 64/100.
MCP Server for Unity Editor and for a game made with Unity
MCP Server for Unity3d Game Engine integration for game development
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.
Access real-time gaming data across popular titles like League of Legends, TFT, and Valorant, offering champion analytics, esports schedules, meta compositions, and character statistics.