IvanMurzak/Unity-MCP A
MCP Server for Unity Editor and for a game made with Unity
Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket — 105 editor-automation tools (72 native C++ + 33 bridge-side). Native C++ plugin + thin Python bridge, ~50ms round-trips. 498 tests, MIT.
Install from source
git clone https://github.com/NAJEMWEHBE/unreal-ai-connection.git
# See the repository README for setup instructionsTransparent heuristic — same formula for every entry. Total 60/100.
MCP Server for Unity Editor and for a game made with Unity
MCP Server for Unity3d Game Engine integration for game development
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.
Access real-time gaming data across popular titles like League of Legends, TFT, and Valorant, offering champion analytics, esports schedules, meta compositions, and character statistics.