youichi-uda/godot-mcp-pro B MCP Server Active
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
Browse all Model Context Protocol servers with quality scores, stars, languages and maintenance activity.
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.
Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket — 105 editor-automation tools (72 native C++ + 33 bridge-side). Native C++ plugin + thin Python bridge, ~50ms round-trips. 498 tests, MIT.
Beckett — MCP for Godot: a zero-sidecar GDScript editor addon that serves MCP over Streamable HTTP from inside the Godot 4 editor (no Node/Python sidecar). Reflection over any class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert). MIT.