Search: godot
Search MCP servers and agent skills by name, description, category or topic — 8 results.
youichi-uda/godot-mcp-pro
Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
Coding-Solo/godot-mcp
A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
n24q02m/better-godot-mcp
18 composite tools for structured Godot 4.x interaction: scenes, nodes, GDScript, shaders, animation, tilemap, physics, audio, navigation, UI, input mapping, and signals.
Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
pzalutski-pixel/godotlens-mcp
15 semantic GDScript analysis tools via Godot's built-in LSP. Navigation, references, diagnostics, rename, and file sync for AI agents.
beckettlab/beckett-godot-mcp
Beckett — MCP for Godot: a zero-sidecar GDScript editor addon that serves MCP over Streamable HTTP from inside the Godot 4 editor (no Node/Python sidecar). Reflection over any class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert). MIT.
gregario/godot-forge
Godot 4 development companion with test running (GUT/GdUnit4), API docs with 3→4 migration mapping, script analysis, scene parsing, screenshots, and LSP diagnostics.
buildepicshit/Wick
Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests.